![]() Switchbrew: We've extensively used Switchbrew whether that be their wiki with its colossal amount of information on the Switch that has saved us countless hours of time or libnx which was crucial to initial development of the emulator to ensure that our HLE kernel and sysmodule implementations were accurate. The team behind yuzu has also often helped us and have graciously provided us with a license exemption. Players can run Skyline on their mobile phones to play Nintendo Switch games, and it brings a different control experience to Switch fans on both iPhone and iPad. Yuzu: Skyline's shader compiler is a fork of yuzu's shader compiler with Skyline-specific changes, using it allowed us to focus on the parts of GPU emulation that we could specifically optimize for mobile while having a high-quality shader compiler implementation as a base. Skyline is an experimental open-source emulator for the Nintendo Switch for iOS devices, written in C. It should be noted that Skyline is not based on Ryujinx. ![]() ![]() The team behind the project has been extremely helpful with any queries we've had and have constantly helped us with any issues we've come across. Ryujinx: We've used Ryujinx for reference throughout the project, the accuracy of their HLE implementations of Switch subsystems make it an amazing reference. ![]()
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